This video demonstrates the technical skills I learned after completing the "
Game Audio Production with Wwise" course at Berklee Online.
In the educational game "Wizard's Nightmare," I used Wwise to create ambiences, interactive music, and impact sounds. By connecting Unity and Wwise, I set RTPCs and game states to control sound volumes and interactive music.
Additionally, I implemented footstep sounds by modifying a script in Unity with C#, even though this was not required by the course curriculum.
I wrote all the music myself.